#include <math.h>
#include <cmath>
#include <float.h>
Go to the source code of this file.
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| Lab | lsst::cpputils::details::linear_srgb_to_oklab (RGB c) |
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| Lab | lsst::cpputils::details::linear_displayP3_to_oklab (RGB c) |
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| RGB | lsst::cpputils::details::oklab_to_linear_srgb (Lab c) |
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| RGB | lsst::cpputils::details::oklab_to_linear_displayP3 (Lab c) |
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| float | lsst::cpputils::details::compute_max_saturation (float a, float b) |
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| LC | lsst::cpputils::details::find_cusp (float a, float b) |
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| float | lsst::cpputils::details::find_gamut_intersection (float a, float b, float L1, float C1, float L0) |
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| float | lsst::cpputils::details::clamp (float x, float min, float max) |
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| float | lsst::cpputils::details::sgn (float x) |
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| RGB | lsst::cpputils::details::gamut_clip_preserve_chroma (RGB rgb) |
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| RGB | lsst::cpputils::details::gamut_clip_project_to_0_5 (RGB rgb) |
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| RGB | lsst::cpputils::details::gamut_clip_project_to_L_cusp (RGB rgb) |
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| RGB | lsst::cpputils::details::gamut_clip_adaptive_L0_0_5 (RGB rgb, float alpha=0.05f) |
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| RGB | lsst::cpputils::details::gamut_clip_adaptive_L0_L_cusp (RGB rgb, float alpha=0.05f) |
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