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orientation.h
Go to the documentation of this file.
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/*
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* This file is part of sphgeom.
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*
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* Developed for the LSST Data Management System.
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* This product includes software developed by the LSST Project
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* (http://www.lsst.org).
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* See the COPYRIGHT file at the top-level directory of this distribution
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* for details of code ownership.
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*
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* This software is dual licensed under the GNU General Public License and also
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* under a 3-clause BSD license. Recipients may choose which of these licenses
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* to use; please see the files gpl-3.0.txt and/or bsd_license.txt,
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* respectively. If you choose the GPL option then the following text applies
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* (but note that there is still no warranty even if you opt for BSD instead):
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LSST_SPHGEOM_ORIENTATION_H_
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#define LSST_SPHGEOM_ORIENTATION_H_
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#include "
UnitVector3d.h
"
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namespace
lsst {
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namespace
sphgeom
{
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int
orientationExact
(
Vector3d
const
& a,
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Vector3d
const
& b,
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Vector3d
const
& c);
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int
orientation
(
UnitVector3d
const
& a,
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UnitVector3d
const
& b,
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UnitVector3d
const
& c);
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int
orientationX
(
UnitVector3d
const
& b,
UnitVector3d
const
& c);
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int
orientationY
(
UnitVector3d
const
& b,
UnitVector3d
const
& c);
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int
orientationZ
(
UnitVector3d
const
& b,
UnitVector3d
const
& c);
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}}
// namespace lsst::sphgeom
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#endif
// LSST_SPHGEOM_ORIENTATION_H_
UnitVector3d.h
This file declares a class for representing unit vectors in ℝ³.
lsst::sphgeom::UnitVector3d
Definition
UnitVector3d.h:62
lsst::sphgeom::Vector3d
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition
Vector3d.h:51
lsst::sphgeom
Definition
Angle.h:45
lsst::sphgeom::orientationZ
int orientationZ(UnitVector3d const &b, UnitVector3d const &c)
orientationZ(b, c) is equivalent to orientation(UnitVector3d::Z(), b, c).
Definition
orientation.cc:244
lsst::sphgeom::orientation
int orientation(UnitVector3d const &a, UnitVector3d const &b, UnitVector3d const &c)
Definition
orientation.cc:142
lsst::sphgeom::orientationX
int orientationX(UnitVector3d const &b, UnitVector3d const &c)
orientationX(b, c) is equivalent to orientation(UnitVector3d::X(), b, c).
Definition
orientation.cc:234
lsst::sphgeom::orientationExact
int orientationExact(Vector3d const &a, Vector3d const &b, Vector3d const &c)
Definition
orientation.cc:83
lsst::sphgeom::orientationY
int orientationY(UnitVector3d const &b, UnitVector3d const &c)
orientationY(b, c) is equivalent to orientation(UnitVector3d::Y(), b, c).
Definition
orientation.cc:239
include
lsst
sphgeom
orientation.h
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